Days Gone review

Days Gone offers a good challenge and an interesting story, which should make PC users very happy with this porting from PS4. On the technical side, this is a pretty good game, with excellent graphics, a good soundtrack, and expected stability.

Days Gone begins relatively simply: You play as a biker traversing an open world of post-apocalypse zombies, searching for answers around his dead wife and smashing enemies’ faces in with heavy, crusty melee weapons. At times, there are spectacular hordes. So far, so simple. However, during its 60 hours of gameplay, Days Gone loses sight of repetitive missions, a meandering and thematically unsatisfying plot, and an excess of bugs and frantic work.

When you slow down for a minute or two, these problems combine with a bleak and uninteresting open world to create an uneven and mostly meaningless zombie experience. For a surly biker traveling through zombie-infested Oregon, Deacon St. John is a tenderly kind and sweet protagonist.

His gruff charm and “I’m not a leader” demeanor are mostly well voiced by Sam Witwer, apart from moments when he inexplicably yells during stealth missions and an occasional tendency to overact in the more frenetic sequences. His bike is a constant companion, performs well and is enjoyable to ride, especially after several upgrades to absorb damage and the addition of nitrous oxide to increase power.

About:

Developer: Bend Studio
Publisher: PlayStation PC LLC, Sony Interactive Entertainment
Release Date: 26 April 2019
Price: ‎$49.99

System Requirements:

Requires: 64-bit processor and operating system
Platform: PlayStation 4, Microsoft Windows
Processor: Intel Core [email protected] or AMD FX [email protected]
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)
DirectX: Version 11
Storage: 70 GB available space
Additional Notes: Though not required, SSD for storage and 16 GB of memory is recommended

Gameplay

Days Gones’ controls will look quite familiar to anyone who has played third person shooter games. we like to describe it as The Last of Us in the open world, but that doesn’t really do it justice. The actual combat mechanics are standard but refined. You take cover by crouching and lean out by simply aiming. But it’s not sticky, it’s dynamic. It’s probably the first third-person shooter with a cover system that we never accidentally walked in or out when it wasn’t our intention.

Despite the nerf guns at the start of the game, the shooting looks solid and satisfying. In addition to your health and stamina, you can also improve your focus, which allows you to slow down the time to aim. Taking headshots out is really cool in Days Gone. Melee is set on a button and a dodge roll, which is disappointing, but the animations look good and are effective when used strategically.

Collect materials and build melee weapons and gear like smoke bombs, poison arrows, and more. Fighting many enemies at once is dangerous, so stealth and tactics often work well, and the game itself is very emerging. we have set traps, used misdirection, guerrilla tactics, and turned enemies against each other with poison.

Graphics

The big world of Days Gone is certainly a technical marvel, but the game is not without its flaws. There are times when we were riding the bike in the open world and the bike audio was missing. There are also times when the field is completely drawn. These can of course be fixed by an update and at the time of writing this review, 2 updates for the game have already been released. Speaking of the world, it’s lush, well detailed, and the real-time looks great.

Aside from a day and night cycle, we have a dynamic climate that exposes us to sunny days, rainy storms and snowy hills. The protagonist himself is detailed with fine textures on the cap and clothes. The world in the game has the feeling of being abandoned, the fields are animated by the chatter of the NPCs and the streets have a sense of terror. From an environmental standpoint, the game is stunning.

The only downside is that there are sections that see some frame drops, presumably because the game is loading the upcoming segment. When the Treasure of Hundreds of Freakers is chasing you, the game hasn’t stammered at all and this sequence is not only a technical marvel but visually stunning as you shoot and destroy the treasure that is chasing you. This is one of the best visual and gaming experiences in the game.

Sound

The sound is aside, the game has low audio and that’s not a bad thing. From the snarl of the motorcycles exhaust to the somber melody that plays as you navigate the environment and even the shots of the different guns, everything is mastered to perfection. The screeches of treasure and freakers can also send chills down your spine. There are some NPCs that sound like they’ve been ripped from a level B movie and even the protagonist can get annoying at times, but overall the game’s sound design is a place where a lot of attention has been paid.

Progression

As you work on Day’s Gone, you earn trust and credit for various fields around the world. Greater confidence unlocks more weapons and bike upgrades you can purchase, and credits are redeemable in individual fields to actually purchase goods. For example, credits for one field cannot be used in another field. Different camps offer different weapons and upgrades. Some may refuel your ammo but don’t offer guns, while another may be able to refuel and repair your bike, but can’t upgrade it.

You need to make informed decisions about which fields to focus on, even if you can ultimately maximize them all. As we said before, it’s a slow burn and we’ve spent countless hours using the same weapons. You can hire field jobs, but open world play affects your relationships as well. For example, you could rescue and send a survivor to a field or burn a nearby infestation. There are many activities in Days Gone, from clearing out encampments to ambushes, hordes, haunts and more.

Some of them may seem repetitive individually, and the mission design isn’t winning any awards for innovation. But they are still fun to play and there is enough variety between them to keep you busy. The game and the progression are intertwined quite well. Many crafting recipes are locked behind different levels of progression in specific activities. You can also unlock various cosmetics for your bike.

Final Words

Days Gone is an excellent game with a very slow start. It’s asking a lot from players to get through those many hours of experience before it gets good, but once you do, it’s worth it. Average and final play mean more to you because of how the initial play experience makes you feel. The gameplay is not innovative but it is very refined, fun to play and feels good. The story, like the gameplay, starts slowly but grows over time and becomes intriguing. The dialogue is deeply rooted and fits the theme.

Michael Smith
Michael Smith
Michael Smith, a tech-savvy content editor at Bollyinside. With a knack for simplifying complex tech concepts, Michael specializes in crafting user-friendly "How-to" articles and valuable tips. His focus spans Windows, Mac, hardware, and support. Beyond work, he's an avid explorer of diverse tech fields, constantly staying ahead of the curve.

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Days Gone is an excellent game with a very slow start. It asks a lot of players to get through the many hours of experience before getting to the best, but once you do, it is worth it.Days Gone review