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Parents rarely feel guilty if their child spends 20 minutes having fun on the playground, and they shouldn’t feel guilty about 20 minutes of fun on an app, either, Dr. Piotrowski said. Some apps target deep learning; others point to play.
“When an app is well designed, with a clear goal of supporting a skill and a clear target audience, and really builds on these principles of being active, engaged, meaningful and socially interactive, it works, it absolutely works,” Dr. Piotrowski said. . “But some of these apps are playful experiences that enable creativity and problem solving, and they can be just as valuable.”
Does the app do something that only an app can do?
Kids don’t need an app with flashcards or worksheets. Good apps should “bring to life an experience that is impossible to create off-screen,” said Ms Elgersma. “That’s the kind of app that can be really exciting for kids and provide really unique learning opportunities.” Examples include Tinybop apps such as The Earth, Robot Factory, Space, Skyscrapers, and The Human Body. “Kids can explore those themes in a way that a book doesn’t allow them to,” she said. “They can go into the human body and explore how the body parts work.”
Another reading and literacy app, Homer, includes a secure social component that allows kids to send their creations and progress to family members and approved educators. “That gives them a way to interact and take some ownership and agency around what they’re learning,” Ms. Elgersma said.
Balance, balance, balance: everything in moderation
How much time on mobile devices is too much? There are no hard and fast rules, Dr. Wartella said.
“It’s a question of balance over the course of the day,” he said. She recommends having tech-free zones, such as mealtimes and bedtime, noting that parents’ use of technology should model what’s appropriate for children.
The American Academy of Pediatrics offers a personalized family planning tool for media use on Healthychildren.org, Dr. Hill said, but the principle is quite simple: “Media use should fit in with all the other things that are important to children’s well-being. he said he, including eating, sleeping, physical activity, homework, reading, and social interactions.
You can’t beat them so join them
Some early evidence suggests that two people using a tablet together might offer more benefits than individual use, Dr. Wartella said, but there isn’t much research on joint use yet. Still, using it together means parents can make sure they’re comfortable with the app and can discuss it with their kids like they’re talking about a book.
“A parent can really be a bridge to transfer whatever learning an app has into the real world so it’s not isolated on one screen when the tablet cover is closed,” said Ms. Elgersma. “Co-use and co-play – that’s one of the most powerful ways apps can be educational.”
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