It Takes Two review

It Takes Two is a spectacular cooperative adventure that charts a course of great game ideas and uses them to play a dizzying game of hopscotch.

In It Takes Two, you battle a typical, red toolbox like the one that could be found in your garage or your parents’ garage. One of the best boss fights we have ever experienced. Cody and May, the co-op protagonists, learn how to throw nails and use a hammer head in the level before this. Cody can drive nails into wooden surfaces, and May can swing on those nails with the hammer.

May can wall leap between vertical surfaces that Cody can position with carefully placed nail shots or hop onto moving platforms that Cody can nail in place. Eventually, he learns to toss three nails rather of just one, which results in some exhilaratingly frantic platforming.

In the game, you and your co-op partner take on the roles of parents Cody and May who, after telling their daughter they were divorcing, were miraculously converted into dolls. Their change is due to the eccentric Dr. Hakim, an anthropomorphic, mustachioed self-help relationship book who has come up with a scheme to get the couple to work out their disagreements via the force of cooperation. The pair is less than pleased with Dr. Hakim’s corny scheme, but in exchange for the chance to return to their human bodies, they must travel through several realms in order to break the spell and find their daughter.

About

  • Release date: 2021. March 26.
  • Genre: Action, Adventure, Puzzle
  • Developer: Hazelight
  • Publisher: Electronic Arts
  • Price: $39.99

System Requirements

  • CPU: Intel core i3-2100T @ 2.5GHz/AMD FX 6100
  • RAM: 8 GB
  • Platform: Windows 8.1 64-bit or Windows 10 64-bit
  • GPU: Nvidia GeForce GTX 660 or AMD R7 260x
  • DX: Version 11
  • STO: 50 GB available space
  • Memory: 16 GB
  • Graphics Card: NVIDIA GeForce GTX 980

Design

The level design for these early stages is masterfully done, with a smooth transition between each location. The gameplay mechanisms are clever, snappy, and incredibly well-crafted. Similar to A Way Out, this game’s goal is teamwork, which is reflected in many of the resonant themes it uses. There is also no prospect of you playing this game alone because it is solely co-op.

In practically every phase, the actions of both players are combined. These sequences are typically superbly conceived, bringing lots of chuckles, edge-of-your-seat thrills, and a special flow that demands teamwork. A few scenes need the same type of activity from both characters, but they require somewhat different thoughts and actions from both, such as when a boat’s water wheels must be spun in different directions to avoid colliding with mines. This kind of game will have you shouting back and forth as you struggle to coordinate your movement with what you want the other player to accomplish.

It Takes Two’s cooperative-only design and themes will be discussed, but developer Hazelight’s greatest achievement is the variety of gameplay. When a specific gameplay concept has been completely explored, the action changes into something new, which is then taken on a wild journey before dying and introducing another concept.

Gameplay

It is impossible to complete A Tale of Two Sons: It Takes Two without playing cooperatively with another player, either locally or online. Conveniently, you may invite a friend to join you for free with the Friend’s Pass feature, making it simple to experience the co-op fun without depending on your friends’ purchasing choices.

As a result, you will spend more time with your anthropomorphic and oddly sexual book-shaped love doctor guide as you work through several sessions to mend Cody and May’s marriage. The gameplay shifts to slightly more surreal settings center with their relationship, like the interior of a snow globe, to reflect that more introspective shift.

The unique experience It Takes Two maximizes what it means to provide really cooperative gameplay. You’ll get nowhere without strong collaboration and communication, so your bond with whoever you’re playing with is equally as crucial as May and Cody’s. But its fusion of the real and the fantastic is also delightfully new, especially within a setting that provides the kind of distinctive gameplay that never gets old.

Character

The only drawback to the split ability set is that there are occasionally lopsided enjoyment moments where one character can only watch while being pinballed around an area. However, everything balances out in the end, and if anything, it makes me want to replay it with the characters switched around to see how the other half survived.

It Takes Two also has the ability to easily find humor in the ordinary. In reality, my kids’ fidget spinners appear to be useless toys that have been put aside after a fleeting trend and are now taking up shelf space. Cody and May use similar fundamental movements, but each planet gives them access to distinct tools.

This gives them a sense of uniqueness and creates the conditions for one individual to constantly have control over a certain kind of action. For instance, Cody has explosive gel, but May’s rifle is the only weapon capable of setting it off. A peculiar combination is used to let both characters interact with the landscape in various ways to open up new paths later in the game when Cody gains the ability to shrink and May gains magnetic boots.

Sound

Although the speech is frequently cheesy, the two stars’ voice acting is wonderfully laid-back. I’ve never heard in-game small conversation seem more natural than this. Their compatibility lends credence to the idea that this is a couple who really love(d?) one other but just haven’t prioritised each other’s needs. Even when they argue, the atmosphere is friendly.

The notion that forcing a couple to spend time together will make them like each other again is undoubtedly foolish, but it worked in this case since May and Cody’s relationship issues actually appear to be mostly related to a lack of time and attention.  He has a heavy accent, and every time he shows up, castanets and a guitar are playing in the background.

Final Words

It Takes Two is an amazing co-op adventure that uses a trail of fantastic gameplay ideas to play a frantic game of hopscotch. It’s gorgeous, lightning-fast, and brimming with imagination, and every time you mess about or try something new, you get rewarded. It Takes Two is a wonderfully joyful journey you absolutely need to take together if you have any type of co-op partner in your life, whether they be your spouse, friend, brother, or another relative (even a youngster, though the topics might be too advanced for them).

John Brister
John Brister
Meet John Brister, the prolific content writer renowned for his perceptive comparison articles on Bollyinside. Specializing in topics ranging from TVs to headphones and other accessories, John's knack for breaking down intricate details into reader-friendly insights has garnered him a dedicated following. Beyond his literary pursuits, John is an avid swimmer and equally passionate about tracking, often exploring new trails and routes, feeding his sense of adventure.

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It Takes Two is a wonderfully joyful journey that you absolutely must take together if you have any kind of cooperative partner in your life, be it your spouse, friend, sibling or other relative.It Takes Two review