Specifically on PC, the patch improves performance in DX12, also with ray tracing, and makes ray tracing available to players on the Windows Store. Here’s the Digital Foundry video breakdown for The Ascent, tested on all Xbox consoles – and PC.
That latter change is important – after The Ascent came out, players soon discovered the PC version lacked DLSS and ray tracing on Game Pass but not Steam. Sticking with co-op, there’s a fix for local co-op where player one and player two have controller focus issues on certain menus.
Across all platforms, the patch fixes numerous instances of one-time crashes, both in single-player and co-op. However, Neon Giant acknowledged some other instances of crashes remain, which it’s working to sort out. “Numerous other crash-fixes have been made to improve the stability of both local and online co-op,” the patch notes continue, “including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.”
The patch also mentions improved loading in of NPCs on PC, and the addition of a CPU performance mode for lower-end PCs. The Ascent does not support ray tracing on Xbox Series X or S – it is a PC-only feature.
There’s a lot more to the update – the patch notes are worth checking out if you’ve been playing the game, or holding off until it improved. Meanwhile, also across all platforms, the patch tackles issues with save progress, including the addition of a new system to circumvent situations where save files could become corrupted.
Neon Giant is an indie developer made up of 12 people based in Uppsala, Sweden. Digital Foundry took a look at The Ascent last week. Despite technical issues, it sounds like The Ascent is a hit. Publisher Curve Digital said it achieved its largest ever opening weekend sales revenue, generating more than $5m (£3.6m) from The Ascent’s launch. “Our team is continuing to work hard on improving the game and we are very grateful for all the support and feedback from our players,” Neon Giant said.
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