Hey y’all, However, the studio has now published a well-meaning statement addressed directly to those playing Disco Elysium on PS5 and PS4. It reads:
Maybe blame it on the Doomed Commercial Area, birthplace of doomed dreams, resting place for every venture. Blame it on an incursion of the apocalypse in a localized space, or whatever Tequila Sunset hits you with. Blame it on a call to Abigail. And that’s all we can say for now. We know it’s rough, we know it’s our fault, and we’re here to tell you it’s getting fixed.
Tons of Voice Over fixes
Improved Kim pathfinding
Fixed controller interaction during Seafort Dream
Fixed controller interaction with The Pigs
Fixed Sandcastle interaction
Fixed car interaction
Fixed instances where the tide never receded near the swings
Fixes pawnshop healing interaction
Fixed Thought Cabinet freezes
Fixed save game bugs
Fixes for Cutscene locks and edge-case interactions with controllers
And little bit this and that, general house cleaning after stormy development! Thanks for your patience. Keep the days happy.
Patch 1.3 is being worked on right now. We don’t have a launch date, but we wanted to tell you it’s coming, and tell you what y’all could expect. Or just blame it on us. Because it is our fault, that’s true. We’re all just human beings dreaming big, and not always making those dreams come true like we hope. But we’re going to try anyway, and try again, until we get it right. And we will.
Freelance Ad Agent, Your pal,
Have you been playing Disco Elysium? Have you hit any problems? Crack the case in the comments section below. So another update is coming soon, and ZA/UM knows that it’s cocked up. Hopefully the game’s remaining issues will be sorted out with this next patch, and we can finally get stuck into what is an undoubtedly fascinating release. Idiot Doom Spiral
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- Headline: Disco Elysium Dev talks about PS5, PS4 version: ‘We know it’s hard’, another promised patch
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