I’ve been thinking about Fallout 4 a lot lately. I didn’t like it at launch, not like I liked Fallout 3 and New Vegas, but in the five years since its release I’ve learned how good it feels to make you look that your choices will have meaningful consequences.
Fallout 76 rocked my appreciation for the previous Bethesda Softworks entry, but it took Cyberpunk 2077 to finally nudge me into revisiting the Irradiated Commonwealth Trash. I spent a little over 40 hours in Night City, focusing on the main quest and checking off jobs and side gigs. There’s a lot to like, a lot of stuff that bothers me, and some spectacular bugs; on paper it should hit all of the same chords as Fallout 4, but that leaves me frustrated and unsatisfied every time “quest complete” pops up on the screen.
From relatively small quests to major story rhythms, Fallout 4 always reminds you that what you choose to do matters. One of the first sides …
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- According to the source Fallout 4 offers what Cyberpunk 2077 does not: consequences
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