After being announced last year, developer Deck13 has a firm grip on its next game, Atlas Fallen. That all changed this week with a sneak peek at the gameplay in the new trailer. For those wondering how this project differs from Deck13’s previous work in his The Surge series, the developer has uploaded a detailed preview to his YouTube channel. Upcoming sand action RPG.
This explainer answers many questions about Atlas Fallen, from the storyline to its world, how gameplay works, character customization, and what makes it unique.About the one substance that can defeat Darth Vader. There is also a section explaining how sand works in-game in case you need more information.
Atlas Fallen’s core gameplay focuses on sand magic and using these mystical powers to protect yourself from sand spirits. Enemies come in all shapes and sizes, and according to Deck13, you can use different abilities to customize your fighting style. A notable example here is the Sand Shield. It’s a parry system that allows you to deflect enemy attacks with powerful magical blasts, momentarily freezing them in place when you launch a counterattack. The bigger the enemies you defeat, the bigger the rewards you get from them.
Momentum is also key in combat, and the more punches you land on your opponent, the more energy they accumulate. Once you have enough momentum, you can launch special attacks to activate your character’s buffs, and the system will deftly encourage you to become aggressive. Creative Director Jan Klose said in the video, “We’re trying to leverage what we’ve had with The Surge 2 before, but we were trying to go in a completely different direction.” We want to keep things going. We want to keep a fast pace, we want to increase it, we want to improve it. So we have very good agility in the game world. But what do we do with it? Not only in combat Also used for exploration. A large part of the game revolves around agility, verticality, and exploration. “