DUBLIN– (BUSINESS WIRE) – The “North American Affective Computing Market by Component, by Technology, By End User, By Country, Industry Analysis & Forecast, 2020-2026 ”has been added to the offering from ResearchAndMarkets.com.
The affective computing market in North America is expected to experience market growth of 34.5% CAGR during the forecast period (2020-2026).
Affective computing helps to recognize human feelings and study the human dynamic decision-making process across different human boundaries, for example, voice, pulse, and expressions. Film-making organizations are already using algorithms, for example, Factored Variational Auto-Encoders (FVAE) to measure crowd reactions to various characters in films. Computer video games are created to provide gamers with a better gaming experience by understanding the feelings of gamers when playing games. Such increased use of innovation should open new doors of development for the market …
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- According to the source North America Affective Computing Market to 2026 – By Component, Technology, End User and Country – ResearchAndMarkets.com
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