Monday, October 18, 2021

The Garden Path Solo Developer on Hollow Knight and Final Fantasy Influences – Article

Must Read

To put it another way, Louis Durrant is spinning a bunch of different plates in making The Garden Path, so it’s incredibly impressive that the game looks and sounds this good and isn’t just a pile of smashed plates. But hopefully you’ll forgive us, because The Garden Path — which recently finished its Kickstarter campaign, hitting the stretch goals for Switch release and local multiplayer — is a very interesting one to keep an eye on. The game is being made by a single person: Louis Durrant, who is a UK-based illustrator, game developer, and composer going by the name of “carrotcake”.

We spoke to Louis about his background, inspirations, and how to juggle so many different jobs at the same time… Steve Reich, Julius Eastmann, and Hiroshi Yoshimura are my main references, but influences come from all directions. I went through the soundtracks of Hollow Knight, Final Fantasy XIV, and studied a lot of the instrumentation of Sufjan Steven’s ‘Illinois’ to find the sound I was after.

Where do you take inspiration from when you’re making the music for The Garden Path? What’s your composing process like?

Louis Durrant: It’s great fun! I enjoy it because it’s all the same room and all the same mood. Everything works in tandem – you use the music to influence the artwork, and the artwork influences the music. Nintendo Life: What’s it like to juggle development, illustration, and composing? Do you have different rooms/moods you need to be in for each?

‘The Garden Path’ is much more layered and rhythmic, so generally I hit random keys on my keyboard until it sounds good. I gamble on the premise that if I think it works, someone else might too. When I did more melodic work I would wait until a tune appeared in my head and then write around that.

The music is similar, with short melodies appearing and disappearing to invoke that sense of moving through a forest that feels awake. That’s based on the game’s world, but it’s a key component of the game’s composition. Since the songs are mostly simple, repeating melodies, they mirror those sounds — a bird might have a single song, but repeat it often, and there might be a rhythm to the sound a river makes. We love the way the songs have organic sounds in them, like crickets, birds, and streams. Is that based on the character’s location, or is it within the songs themselves?

News Highlights Games

  • Headline: The Garden Path Solo Developer on Hollow Knight and Final Fantasy Influences – Article
  • Check all news and articles from the Gaming news updates.
Disclaimer: If you need to update/edit this article then please visit our help center. For Latest Updates Follow us on Google News

More Articles Like This

Latest News