Final Fantasy 16 review 2024: epic fantasy and adventure journey

A more mature and realistic tone, stunning performances.

It has come back. This time it’s happening right now. With Final Fantasy XVI, the creators of the series have decided that the series will focus on action and stories in the future. It was also influenced by epic fantasy shows on TV. Up until now, the Final Fantasy games have never really had a dark, angry moment. FFXVI is the first game in the series to be made for the PS5, which makes the character models and environments more detailed. Even though the main characters move and act realistically, Square Enix has given them an artistic touch.

Final Fantasy 16: Description

The most impressive parts are the environments, which include beautiful forests, medieval fortresses, and major landmarks that tower over the usual fields and cliffs where you’ll be exploring and fighting. In an age of games like Horizon: Forbidden West, Dead Space, and Elden Ring, though, the quality is not consistent enough. In contrast to previous Final Fantasy games, you’ll only ever control the main character, Clive. This is an interesting choice for a hero name, and even some of the other characters in the game areÔÇŽ surprised by it.

At some point, you’ll be able to give simple orders to your loyal wolf, Torgal, and you’ll be joined by other allies who will fight on their own. These include your childhood friend Jill, the mysterious “Daddy of Thunder” Cid, and a few more “spoiler-ish” additions. Luckily, unlike a lot of non-playable battle allies in RPGs, they can usually draw the attention of one or two monsters and even kill enemies on their own. Still, there’s no getting around the fact that party battles are even less tight than in Final Fantasy XV, let alone older games.

Final Fantasy 16: Pros and Cons

Final Fantasy has always pushed the boundaries of what is possible in terms of storytelling, character development, and immersion. This pattern is anticipated to continue in Final Fantasy 16 thanks to its compelling narrative, intricate world, and substantial emotional range.


  • Genuinely stunning visual presentation
  • Grounded, more realistic storytelling
  • Engaging and deep combat system
  • Tremendous voice acting performances
  • Superb presentation and visuals


  • Some filler quests
  • Uneven performance mode
  • Inconsistent frame rate
  • Some clunky control elements
  • Lacks customizable button layouts

System Requirements Table

Final Fantasy 16 is a very important game in the gaming community and in the Final Fantasy franchise as a whole. As the next game in one of the most popular and well-known RPG series, fans all over the world have high hopes and expectations for the game.

System RequirementsMinimum RequirementsRecommended Requirements
Requires a 64-bit processor and operating systemRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OSWindows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bitWindows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit
ProcessorIntel┬« CoreÔäó i5-2500´╝ł3.3GHz and above´╝ë/ AMD FXÔäó-6100 ´╝ł3.3GHz and above´╝ëIntel┬« CoreÔäó i5-2500´╝ł3.3GHz and above´╝ë/ AMD FXÔäó-6100 ´╝ł3.3GHz and above´╝ë
Memory8 GB RAM8 GB RAM
GraphicsNVIDIA┬« GeForce┬« GTX 760 / NVIDIA┬« GeForce┬« GTX 1050 / AMD RadeonÔäó R9 280NVIDIA┬« GeForce┬« GTX 760 / NVIDIA┬« GeForce┬« GTX 1050 / AMD RadeonÔäó R9 280
DirectXVersion 11Version 11
Storage100 GB available space100 GB available space
Sound CardDirectSound® compatible sound card, Windows Sonic and Dolby Atmos supportDirectSound® compatible sound card, Windows Sonic and Dolby Atmos support

Final Fantasy 16: A world at war

Final Fantasy 16 review

This is the sixteenth mainline Final Fantasy game (if you count a little wonky), and it takes place in the world of Valisthea, specifically on two large islands that make up an effective continent with complicated politics. Five huge Mother Crystals are scattered around these two islands. Each one powers the goals of a nation-state, which can be to survive or to be the best, depending on the people who run it. Crystals are the source of all magical power in the realm, with the exception of Dominants. Dominants are superhumans who can channel the power of huge summoned beings called Eikons, such as Ifrit, Garuda, Titan, and Shiva, who you might remember from other games.

Final Fantasy 16 asks you to think about what this kind of ridiculous power would actually look like if it was used on a pseudo-medieval battlefield, and the answer is awesomely destructive, a threat on the same level as a nuclear bomb. This is what drives the game’s overall story, which is said to be inspired by shows like “Game of Thrones,” but we see it from Clive Rosfield’s point of view. We first meet Clive as a depressed mercenary making his way through a fight between two powerful Eikons.

He was once the heir to the Kingdom of Rosaria, but his family gave him up. Later, we see how a tragedy in his youth made him the grim person we’ve met. After Clive goes back to his younger self, the game moves to a later time in his life, going through these three different time periods in order as he gathers loyal allies and finds out he can channel the power of Eikons.

Final Fantasy 16: A Story that Sticks

The best thing about Final Fantasy 16’s story, though, is that it doesn’t let you get too lost in its history. This is a huge world with five kingdoms, each with its own government, rulers, religions, and ideas. There are also a lot of realm-specific words, like bearers, Eikons, and Dominants, and a big history of the world that you need to know in order to get the most out of the big story moments. All of this would be a little overwhelming if it weren’t for an awesome quality-of-life feature called Active Time Lore, which I really hope becomes standard in all story-heavy video games.

You can hold down the DualSense touchpad at any time during a cutscene or conversation to bring up a list of contextual compendium entries that are relevant to what is happening in that scene. So, whenever a character mentioned a word, a character, or a place that we didn’t know or needed a reminder about, I could open the Active Time Lore and find a short entry to catch me up. These entries also change as the story goes on. As things happen, Clive adds new information about the world and what he knows about it.

Final Fantasy 16: Violence and timing

So, in the middle of murders, bribes, invasions, and night raids, we’re in Clive’s shoes. He’s on the run and breaking the law as he tries to change the way power works in Valisthea. This can’t be done through dialogue choices (there are none in the game) or by convincing someone. Most of the time, Clive and his many friends, who usually include his loyal dog Torgal and his childhood friend Jill, solve problems by fighting. Final Fantasy was a turn-based game for a long time. When it switched to real-time battles, they were still based on timers and cooldowns so much that it almost felt like they were still turns.

16 rips that apart and moves to full-on action combat, like what you’d find in a Devil May Cry or Bayonetta game, though it’s easier to learn. You’ll almost always control Clive, but sometimes you will step into the clawed boots of a terrifying Eikon for bigger, more explosive battles. His allies will take care of themselves, and you’ll go to your enemies to fight them. Basic combos are easy to pull off, dodging with precision is often the key, and there’s even a parry system. All of these things work together with a wide range of abilities you can use. These still have cooldowns, so there’s still a little bit of the old system here, but it’s a whole new system.

There will probably be some people who are sad about this change, but Final Fantasy 16 has combat that is just plain fun to play and abilities that can change the way a fight goes in interesting and satisfying ways. In your loadout, the most important choices are how to balance how long an ability has to cool down with how much damage it does.

Final Fantasy 16: Fighting Fantasy

Final Fantasy 16 review

Final Fantasy has been moving away from its turn-based RPG roots for a long time. With Final Fantasy 16, it feels like a change that has been going on for years is finally finished. Combat in Final Fantasy 16 is a straight-up action game, no ifs, ands, or buts. It is fast, flexible, and very reliant on reflexes. It also gives you a lot of chances to show off with air combos, jump cancels, and a huge collection of very powerful spells and abilities.

You can only control one character at a time, levels are much more linear than they used to be (but not as linear as they were before the game opened up in Final Fantasy 13), and many of the actual RPG elements have been pushed to the background in ways I’ll talk about shortly. Some purists might not like these big changes, but I found this way to be much better than FFXV’s more mixed-up approach to combat and just as fun as FF7 Remake’s unique way.

Even though the action looks like it’s all over the place, it’s actually very simple once you break it down. Clive can do a four-hit melee combo by pressing Square and Triangle at the same time. He can also shoot magic at enemies from a distance with Triangle. He can use an ability that is only available with the Eikon power he is currently using, and he can also use up to three other abilities from that Eikon.

Final Words

Final Fantasy is a lot of fun. It’s an emotional journey with as many high points as you want to count, and almost all of them involve battles that are played out on a scale that’s hard to believe. It has a lot of heart, and the battle system has been redesigned from the ground up. For a series as old as this one, it feels like a breath of fresh air. Since variety is the spice of life, we hope this doesn’t mean Final Fantasy is done with turn-based combat for good, but as an experiment in tone and pacing, we’d call this a huge success.


How many hours is Final Fantasy 16?

You might need more than 50 hours to finish the main story, watch all the cutscenes, and do all the side quests. But if you want to find every chest, item, and orchestrion roll, it can take up to 75 hours of game time.

Is Final Fantasy 16 a sequel to 15?

Short answer: no. Final Fantasy 16 has nothing to do with any of the main Final Fantasy games or their spin-offs. Each main Final Fantasy game takes place in its own world, has its own characters and ideas, and tells a different story.

Editorial Staff
Editorial Staff
The Bollyinside editorial staff is made up of tech experts with more than 10 years of experience Led by Sumit Chauhan. We started in 2014 and now Bollyinside is a leading tech resource, offering everything from product reviews and tech guides to marketing tips. Think of us as your go-to tech encyclopedia!


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Final Fantasy 16's story is sweeping and very melodramatic, but it's also boring and tedious, so much so that I felt the game was wasting my time. What a pity that this is the story that accompanies the captivating combat design and encounters that I couldn't get enough of.Final Fantasy 16 review 2024: epic fantasy and adventure journey